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Infernus is an experimental level-design project focused on creating a creepy and atmospheric first-person experience. This is a solo design project, utilizing the Unity game engine and making heavy use of materials available on the Unity asset store. The primary goal of Infernus was to craft a small set of highly polished levels that could stand on their own or be implemented in a first/third person game set in the survival horror or role-playing genre.
Johnathan HenkeVO Engineer
Jason UritescuVO Designer
Apollonia ThomaierVO Artist