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By clicking above, you agree to these terms.Coffee Break is a 2.5 D arena combat game with shifting objectives and a retro-futuristic aesthetic. Players take on the role of overstressed office workers in the employ of a faceless, soul crushing megacorporation. In order to squeeze more productivity out of its anemic workforce, the company has organized a morale event revolving around an intra-office fight club. Armed with jetpacks and wacky weaponry, its employees will take a break from their bleak everyday existences to compete!
Keith Tallon
ProducerJason Ericson
Creative DirectorRobert Marchesani
Technical DirectorElisabeth Morrell
Art DirectorLucas Carpenter
Physics ProgrammerPearce Bergh
Tools ProgrammerArend Danielek
Gameplay ProgrammerAdam Kenney
Environmental ArtistKatelyn Simon
ArtistKatherine Picchi
ModelerJeremy Canceko
UI artistBrendan Rebbetoy
AnimatorPaul Kranich
Lead DesignerJohnathan Henke
Sound Designer