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SOL: Descent is a fast paced shoot-em up bullet-hell game where the play takes command over the Prometheus star ship, humanities last chance at salvation against an evil invading alien race. The Prometheus is armed with the "Ultra Weapon" a prototype weapon which absorbs enemy bullets and then fires them back out in devastating volleys.
Zachary NawarProducer & Technical Director
Ishmael Abdus-SaburLead Designer
Judy ChengProduct Manager & Art Director