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Genesis is a bullet-hell game where the player does not shoot. The player plays as an artificial planet created by escaping humans after the creature that devours planets has consumed their home. The main aim is to survive the waves until the final boss fight. The player's combat ability revolves around his enemies; he steals the enemies and launches them back at the enemy. Gather up their projectiles and launch back a barrage of your own projectiles.
Rong CHUATechnical Lead
Kheng KOHDesign Lead
Kai ALNAWAZProduct Manager