What begins as the innocent, wondrous adventure of two children collecting fireflies turns into a struggle for survival in a dark wasteland. In Flicker, two players must help each other travel through the post-apocalyptic ruins of humanity. The gameplay centers around a fuel collection mechanic, manifested in the form of fireflies, which the players collect in a lantern and use to light their way. Players must work together to solve a variety of puzzles and navigate through the darkness.
Caleb RoyNarrative Designer
Brenda ChallenderNarrative Designer