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Descension is a 2D platfomer/shooter consisting of single boss fight with an enemy that continually tries to destroy the player throughout the whole game. The player has the use of a basic main attack and can obtain upgrades and other temporary weapons by picking up powerups that drop from the dragon. The player's goal is to defeat the boss while staying alive through the ramping difficulty.
John OpilaTechnical Director
Terry RizziPhysics Programmer