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By clicking above, you agree to these terms.Utilize tight maneuvers, specialized ammo, and an arm cannon built from scraps of the mechanical scourge threatening your home, to tear through their compound, and eliminate anything that moves.
Ryman Barnett
Technical LeadRiley Durbin
Audio/ Gameplay ProgrammerCyrus Bozorgzad
Graphics ProgrammerAnthon Reid
AI/ Gameplay ProgrammerDavid PORTER
Physics/ Collisions ProgrammerEli Hendricks
Technical/ FX/ UI ArtistLevi Yang
Concept/ UI ArtistEthan McCarley
Animator/ RiggerJames Kelly
Environmental/ UI ArtistHarvey Vallangca
Audio LeadBrian WU
Design LeadIsaac Mitchell
Level Designer