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Dischord is a music-based simulation where the player fights waves of enemies in a 3D environment along to the music. In order to defeat your foes, you must fire a special orb weapon that boomerangs back to you.
Joseph LubertazziTech Director
James FarrisTools Programmer
Randolph GaulPhysics Programmer
Hiago DesenaGraphics Programmer
Stanley HayesGraphics Programmer
Seth WeedinComposer / Gameplay Programmer
Aaron JohnsonLead Designer / Art Director
Macklin GuyDesigner / Artist
Alyssa DonaldsonConcept Artist / Modeler
Annabelle BowieConcept / Texture Artist