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Coffee Break is a 2.5 D arena combat game with shifting objectives and a retro-futuristic aesthetic. Players take on the role of overstressed office workers in the employ of a faceless, soul crushing megacorporation. In order to squeeze more productivity out of its anemic workforce, the company has organized a morale event revolving around an intra-office fight club. Armed with jetpacks and wacky weaponry, its employees will take a break from their bleak everyday existences to compete!
Jason EricsonCreative Director
Robert MarchesaniTechnical Director
Elisabeth MorrellArt Director
Lucas CarpenterPhysics Programmer
Pearce BerghTools Programmer
Arend DanielekGameplay Programmer
Adam KenneyEnvironmental Artist
Jeremy CancekoUI artist
Paul KranichLead Designer
Johnathan HenkeSound Designer