To download, right-click the button above and select "save as"
By clicking above, you agree to these terms.Networked procedurally generated FPS with destructible characters using the Unreal engine. Every map is procedurally generated in order to showcase player skill rather than knowing the best places to hide. For a unique take on this, every 30 seconds the map is generated again to keep the players on their toes. With that in mind the game is very fast paced and allows for endless pick up and play fun.
Brady Reuter
Programmer