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By clicking above, you agree to these terms.parChord is a music/rhythm platformer that uses sound analysis to procedurally generate levels. Players can use the provided music library, or provide their own. Gameplay actions are synced with key components of the background music, such as beats and notes. Patterns in the music produce consistent patterns in the level design that reward repetition and memorization.
Nicholas Baldwin
Technical DirectorAaron Biddlecom
Game DesignerBranden Gee
Co-ProducerSteven PENG
Co-ProducerRyan Rohrer
Graphics